Redemption Heal and Shield Power Increase 20% ⇒ 16%.Mikael’s Blessing Heal and Shield Power Increase 20% ⇒ 16%.Ardent Censer Heal and Shield Power Increase 10% ⇒ 8%.Forbidden Idol Heal and Shield Power Increase 10% ⇒ 8%.Increasing the cost by 200 gold will hopefully put a stop to that. This item became so broken that every AD fighter could rush it first. With lane sustain being brought down this patch, Teemo might actually see a spike in pick rate. Some quality-of-life changes to his notorious mushrooms, as well as a five percent AP ratio increase. Pantheon’s best role is now jungle, not much else to see here. Minion and Monster Damage Deals 70% damage to minions and monsters ⇒ Deals 70% damage to minions and 105% to monsters.Not only will LeBlanc have much more mana to rotate spells off cooldown the 20 base damage buff to her primary fighting and wave clear tool will be quite impactful. She’s still one of the better assassins though, and these buffs could actually make her quite desirable. An extra 20 percent base AD on his Q coupled with a lower cooldown on his Flag n’ Drag combo means that Jarvan will have an easier time sticking in the new prolonged skirmishes post-Durability update. Jarvan is slowly climbing back up the ladder of playability.
Coupled with nerfs to enchanter items later down this patch, Yuumi should feel a touch weaker. While not a massive nerf, five percent AP on her heal (which scales with healing and shielding power) is a non-negligible amount. The cat is getting hit with the spray bottle this patch.
Sivir will still be a fantastic team fighter, but she’ll take longer to start evaporating your wave. The first thing that Riot chose to target was some of that wave clear, reducing Ricochet’s damage to minions by another 15 percent. She’s landed on the strong side, so a nerf was definitely in order. The queen of wave clear is back in business after her mid-scope update. Bounces now execute minions that are hit by a ricochet and would have been left at less than 15 health.CAST TIME BUGFIX 0.25-0.18 seconds scaling down with Attack Speed ⇒ 0.25-0.10 seconds scaling down with Attack Speed.Keep in mind, Seraphine’s W could support up to five champions, making this nerf potentially five times more impactful than just the raw number implies. These AP ratio nerfs to her W’s shielding and healing should reign her in. Seraphine is starting to move back into relevancy as a scaling and team fight menace in either Mid, Bot, or Support. Losing about 20 to 15 percent of that healing will definitely be felt. This is a fairly impactful nerf, since Rhaast is all about spamming spells to stay in the fight.
Same deal as Aatrox, less healing, more base Health. Rhaast Passive Heal 25-35% (based on level) of damage dealt to champions ⇒ Heal 20-30% (based on level) of damage dealt to champions.Crit is also now more favorable now due to the Passive and E changes. Since GP was already amazing in the late game, making it harder for him to get there is definitely on the nerf side despite the compensation buffs. These nerfs serve to cut his early durability and damage output in exchange for more later. It just wasn’t fair for one of the best lane game champions to also have a dominant laning phase with almost no bad matchups. Gangplank has been the king of top lane for quite a while now. Some compensatory Health per level was given back, but Aatrox will lose far more effective HP from the nerfs to his E and R. These nerfs to his late game healing should make him less frustrating to kill in team fights. With Grievous Wounds effectiveness at an all time low, champions like Aatrox have been running rampant.